![]() Some the scene the recreated using realtime age is really nice, bet alot people will not now the difference actual film footage and real-time rendering, hair is still dead give away, and skin tones are still "off" but pretty good. ![]() Just got around to play the demo i have to say for what it is doing pretty impressive, it look better then most CGI in original movies, I dont know if it actual has RT in demo or i just really cant see difference from normal methods, but i can say the 24fps and 30fps in gameplay is just unbearable, moving camera at 30 fps questionable in most games imo there is huge difference between 30fps and 60 fps and like most game running 30fps or slow camera is complete unresponsive, it feel almost like laging, like gamemode is display on my tv Cool they made a matrix demo though, I'm probably being too harsh. I personally lean towards Spider-Man on the PS5 with RT looking a bit better overall than this. Maybe I'm crazy, but I'm just not seeing this as the big leap it's been made out to be - it looks pretty good, but not better than some experiences on the PC by this point at least. "But it looks like movies do!" yeah, movies shouldn't be running at 24 fps anymore either - it's different I suppose when you're showing it on a projector or something that can natively display 24 hz but traditional hz tvs and what not do not look good showing 24 fps. I get that it's a tech demo, but performance also seems really choppy - 24 frames per second is an incredibly dumb choice even for cutscenes because of how it doesn't synchronize up to a 60 hz panel so it looks juddery as all hell. Yeah yeah "the creator wanted to do X", but the Watchoski's weren't responsible for color grading the original film if I recall right and sometimes directors aren't the same people they were and end up royalling screwing up what they had a hand in making before (George Lucas with those OG SW "remasters" or Donnie Darko's much cruddier directors revamp are examples alongside the first matrix film's terrible color grading change). When they went back and made the first film look like the inferior sequels that just blew my mind with how much worse it looked. I know you can thankfully turn it off, but I have never liked the green filter they used in the films starting with Reloaded - the original film's theatrical and DVD release color grading looks so much better and I'm really happy they're releasing another bluray that goes back the OG color grading. You know in Matrix Reloaded where Neo flies into the sky the first time and they use a blatantly obvious CGI human model for that shot? Sorta looks like that to me. It's like their skin is stretched and shiny and "smoothed", it just doesn't look right to me. ![]() I'm not all that impressed by the demo to be honest - the character models look really off to my eye. Not to dismiss what you are saying or, to to imply this game needs an HDR 'tweak', because all teevee's have got some kind of HDR issue or 'nuance' or another depending on the type of HDR signal being output. The Matrix is not, in other words, supposed to look 'real'.it is meant to look like an artificial environment, and, UE5 (like UE4) has complex and detailed options for camera lens, post processing, frame rate, motion blur etc etc etc.I think they used every trick in the book for this, and, is probably about as good as we are gonna get for the next few years. The Matrix 'look' of green as a primary was even influenced by the wardrobe department and costume designer, as she took her time to find outfits that reflected green off the leather jackets of the club in the beginning when Trinity meets Ne0. Zion is represented with the full range of the skin tones, from white all the way through to dark browns, with yellows and reds of the negative space - in essence 'Zion' is meant to be 'The Body', hence is 'fleshy' in its temp.even Morpheus has a blood red outfit.Īll very symbolic, and (also) as the world of 'The Matrix' is not real, they used different camera lens for the machine world, using long lens in the 100mm range, versus 35mm anamorphic in The Construct and The Matrix. The Machine world is that of 'Blue', representing 'The Spirit' as the machines were imbued with the spirits of Humankind. The color tempreture of 'The Matrix' is green, which is due to green being representative of 'The Mind'. I will say what I know from osmosis about The Matrix. Click to expand.Not to dismiss what you are saying or, to to imply this game needs an HDR 'tweak', because all teevee's have got some kind of HDR issue or 'nuance' or another depending on the type of HDR signal being output.
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